Critical Analysis Report Form for Opposing Opinion Articles
1 - Critical Analysis Report Form for Opposing Opinion Articles introduction. Author and major thesis of the Yes side. Douglas A. Gentile and Craig A. Anderson, Thesis: Violent video games cause several physiological changes in children that lead to aggressive and violent behavior. Pg. 298 2. Author and major thesis of the No side. Cheryl K. Olson The major thesis on the NO side is that Cheryl K. Olson, who is a professor of psychiatry, is saying that there isn’t enough research that has been done to have substantial evidence on the fact that video game violence leads to real life violence. Pg. 298 3. Briefly state in your own words two facts presented by the Yes side.
Two facts presented in the yes side was that as the years have gone by, home video game usage has increase while arcade game usage has decreased. Another fact presented is that many children prefer to play violent video games over other games. 4. Briefly state in your own words two facts presented by the No side. From the 1980’s until 1994, the rate of juvenile arrests was at its peak. At the time, this was a “worrisome trend, but it proved to be an anomaly. Juvenile arrest declined in each of the next 7 years. ” Also, “mystery shopper” studies showed that young teenagers were able to buy M-rated games 85% of the time. . Briefly state in your own words two opinions presented by the Yes side. Two opinions presented is playing violent video games may increase aggressive behavior. Another opinion is that video games are designed just to be entertaining. 6. Briefly state in your own words two opinions presented by the No side Olson says that ideas are being taken out of context and repeated in the media making creating a “false sense of certainty” meaning that the public is thinking that the situation is seeming to be way worse than it actually is.
More Essay Examples on Critical Rubric
She also thinks that the words “aggression” and “violence” are being used too interchangeably and it is undermining the credibility of the studies being done on this subject 7. What cause and effect relationships were stated or implied on the Yes side. One cause and effect is that the amount of video game play for periods at a time has been linked with a number of risk factors for maladaptive development including smoking, obesity and poorer academic performance. Pg. 300-301 8. Were any of these cause and effect statements faulty?
Why? Yes some were faulty because some of the results are parallel with those that watch television 9. What cause and effect relationships were stated or implied on the No side. There was a cause and effect relationship with having experimental settings being too artificial. The theories that were being questioned were not giving the expected results. Gamers were being asked to play a game they were only given ten minutes to learn and then they weren’t in control of how long they were going to be playing.
So it didn’t fully represent the same effects as if a teenage boy was just playing at home alone or with a group of friends. The reactions and the moods were going to be different. 10. Were any of these cause and effect statements faulty? Why? I don’t think that the statement of this cause and effect relationship was faulty. I actually agree with the fact that this experiment setting was set up to get expected results and no real life results of the actual gamers. 11. Did you find evidence of other logical errors on the part of the Yes side?
Explain the errors. If no errors found, add an explanatory paragraph. a. Distortion of information b. Faulty Analogy or False Comparison c. Oversimplification d. Stereotyping e. Faulty or Hasty Generalization f. Either/Or Fallacy g. Circular Logic h. Confirmation bias i. Other errors I did find evidence of distortion of information in the third paragraph when the authors explain that violent video games were the factors for maladaptive development including smoking, obesity and poorer academic erformance but then he goes on saying some of the results are parallel with those that watch television. Pg. 300-301 12. Did you find evidence of other logical errors on the part of the No side? Explain the errors. If no errors found, add an explanatory paragraph. j. Distortion of information k. Faulty Analogy or False Comparison l. Oversimplification m. Stereotyping n. Faulty or Hasty Generalization o. Either/Or Fallacy p. Circular Logic q. Confirmation bias r. Other errors There were some things that Olson stated that seemed to make her “no” decision a little bit unclear.
There was more than one occasion when she would give a fact that only seemed to prove that video games DO in fact cause violent behavior. For instance, “It’s very difficult to document whether and how violent video and computer games contribute to serious violence…” and she later in the same paragraph she went on to say ,”it is feasible , however, to study how violent games may contribute to some types of everyday violence and aggression…” It seems like there is too much of going back and forth so she doesn’t even have a set answer to the question. 13.
How credible is the author of the Yes side? (list credentials) The Authors are very credible because it states that Douglas A. Gentile is a developmental psychologist and Craig A. Anderson is department chair of psycology. 14. How credible is the author of the No side? (list credentials) Based on just this article alone it doesn’t seem like this author is a very credible one. I think that she needs to do more research on the topic. This article was from, “Media Violence research and Youth Violence Data: Why Do They Conflict? “Academic Psychiatry (Summer 2004), Professor of Psychiatry.
It was not stated whether or not the author had a degree in her subject or what school she attended. 15. Identify any propaganda techniques used, if any, by the Yes side. Explain. There was no propaganda that stood out to me. The author were just trying to state the facts that the already had. 16. Identify any propaganda techniques used, if any, by the No side. Explain. There wasn’t any propaganda that was being used on this side. The author wasn’t trying to convince the reader to choose her side. She was just stating facts. 17.
All things considered, which author impressed you as being the most empirical in presenting his or her thesis? Why? The authors that impressed me as being the most empirical in presenting their thesis is the yes side. The reason they impressed me because as a male I could relate to what they are trying to fight. 18. Are there any reasons to believe that the writers are biased? If so, why do they have these biases? There didn’t seem to be any personal reason for the author to be biased. There isn’t enough evidence stating whether or not her opinion was actually correct. 9. Which side (Yes or No) do you personally feel is most correct now that you have reviewed the material in these articles? Why? Considering that both sides admitted to the fact that they didn’t have enough evidence to say whether or not video games actually does cause violence and aggression, I am going to say that the yes side is more correct. I feel like there are some things that could lead to a young boy/teenager to feel more aggressive especially how the games are becoming more and more “real life” content.