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Essays on Gaming Page 16

We found 18 free papers on Gaming

Essay Examples

Do Video Benefit Mental Illnesses 

Video Game Violence

Video Games

Violence in Video Games

Words: 2898 (12 pages)

Anyone who has ever picked up a controller knows that “game over” is a temporary state of being. If a particularly challenging level bests you, most games give you an immediate chance to retry, now armed with more of the knowledge, experience, and skill needed to complete your quest. For many gamers, real life works…

Blackjack: The Probability of Winning with Various Numbers of Decks

Casino

Gambling

Probability

Words: 1210 (5 pages)

Probability of the outcomes in blackjack with various number of decks Introduction Blackjack is a simple trading card game that low chance to get a first winning hand. This trading card game is known by a lot of people mostly are teenagers and gamblers, but now it is not too common to hear in public…

Solaire Resort and Casino Analysis

Gambling

Philippines

Tourism

Words: 4025 (17 pages)

Abstract The interesting mixed use Integrated Resort (IR) development model provides various accommodation experiences, sports and entertainment activities, security as well as a ‘lifestyle living experience’, it also provides the developers and investors a bright opportunity to attract different consumers for its highest return. This paper seeks to identify the blend of macro and micro…

A Game of Polo with a Headless Goat – Anthology Text Analysis

Games

Words: 926 (4 pages)

How does the writer attempt to share her experiences of being at the races? Emma Levine, the writer of this travelogue; “A Game of Polo With a Headless Goat”, adequately shares her experiences with the reader through a number of stylistic techniques which captivate the reader into believing the experiences Levine had while she was…

Casino Industry Case Analysis

Casino

Industry

Words: 1594 (7 pages)

There is a steady growth rate in gaming revenues taking effect in the casino industy around the United States. A number of factors are tied into the increase including new entrants to the casino industry and rival casino expansions. Through aspects of Porter’s Five Forces Model of Industry Competion: Rivalry among existing firms, the threat…

Foreign Literature on Computer Game Addiction Research Paper

Computer

Computer Games

Literature

Words: 558 (3 pages)

Lepper, M. R. & Gurtner, J (2000), states that prolonged and excessive use of these games can cause, mainly upon children, a number of physical and psychological problems which may include obsessive, addictive behaviour, dehumanization of the player, desensitizing of feelings, personality changes, hyperactivity learning disorders, premature maturing of children, psychomotor disorders, health problems (due…

Clifford Geertz Deep Play: Notes On A Balinese Cockfight

Anthropology

Gambling

Words: 1577 (7 pages)

The job of an anthropologist is complex. It requires a very diverse arsenal of talents and abilities that few can use successfully. An anthropologist must be able to observe the in-depth content of human nature within a society, analyze it from all aspects, and perform cross-cultural comparisons. The essay “Deep Play: Notes on the Balinese…

Dell 4 P’s Marketing

Computer Games

Words: 3233 (13 pages)

About the company Dell Inc. (formerly Dell Computer) is an American multinational computer technology corporation based in Round Rock, Texas, United States, that develops, sells, repairs and supports computers and related products and services. Bearing the name of its founder, Michael Dell, the company is one of the largest technological corporations in the world, employing…

Video Games and Violence Speech

Speech

Video Games

Violence

Words: 752 (4 pages)

In today’s society, the vast majority of adolescents spend their free time indoors. Many of those hours are enjoyed playing video games, a habit which teenagers will never hear the end of from their parents. “These games will ruin you”, they say, “It makes you angry and violent”, they say, but does it really? Media…

Argumentative-Video Game Violence

Video Games

Violence

Words: 626 (3 pages)

Contrary to the popular belief that video games lead to violence in adults, I argue that factors other than the games themselves are responsible for their aggressive behavior. Although certain games may be violent, it is crucial to acknowledge that not all players exhibit violent tendencies as a result. Additionally, there are numerous underlying factors…

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