Danger of Virtual Reality

Table of Content

In recent years, the emergence of information technology has given rise to virtual reality, which poses a threat. This has resulted in the development of technical and psychological phenomena that enhance human perception and experience. It has also revealed a new realm called “virtual reality” or the “imaginary world of reality”. The term “artificial reality”, coined by Myron Krueger in the 1970s, is closely related. However, the term “virtual reality” can be traced back to Antonin Artaud, a French playwright, poet, actor, and director.

Virtual reality (VR) is an innovative technology that utilizes computer-simulated environments to recreate physical presence in both real and imaginary locations. It enhances our natural perception abilities (source: http://en.wikipedia.org/wiki/Virtual_reality). Although the concept of immersing oneself in artificial environments is not new, VR is seen as a development from earlier ideas such as flight simulation and wide screen cinema.

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Virtual reality systems create a strong sense of presence by presenting viewers with a large screen that occupies a significant portion of their visual field. This technology has various applications, including in the field of new product design, where it serves as an additional tool for engineering during manufacturing processes and simulations. A demonstration of this can be found in the VR laboratory, which showcases the use of computer graphic modeling in 3D printing to produce physical components for industries such as naval, aerospace, and automotive. Additionally, virtual reality is increasingly being employed in projects related to urban regeneration, planning, and transportation.

This paragraph discusses the virtual presence of users in remote communication environments, whether it be through standard input devices or multimodal devices and special stereoscopic displays. However, concerns have been raised about the potential drawbacks of VR technology. Many people are worried about the dangers associated with VR technologies, and it is important to address these concerns as we increasingly rely on new technologies in our daily lives. There are three main reasons for caution regarding the potential dangers of VR within our technology-driven world: unwanted physical side effects, complex study of these effects, and ongoing concerns about their impact.

According to academic research, the utilization of VR tools can result in symptoms like nausea that have a notable immediate impact. However, it is difficult to ascertain the long-term effects because VR techniques are constantly evolving and have only been introduced relatively recently. Additionally, identifying the factors that contribute to these symptoms is complicated. The occurrence of symptoms involves a intricate interaction between user characteristics, the particular VR system employed, and the type of task being executed.

Considering the significant diversity among individuals, countless combinations of equipment, and a multitude of tasks available, it becomes nearly impossible to accurately predict how a specific task in a system implementation will affect a single user. The physical aspect is crucial to address when using VR equipment. When it comes to physical concerns, incorporating more natural interaction methods can help alleviate issues related to static posture, and the implementation of LCD screens can help mitigate vision problems.

There is a notable worry regarding the utilization of VR equipment because of its possible physical side effects. These include visual symptoms and motion sickness, which are particularly concerning. Consequently, thorough research has been carried out to comprehend and minimize these effects. VR technology enables individuals to enter a simulated reality that offers a distinct perception and experience with computers and other technical systems, similar to being fully engrossed in a dream world.

Thanks to technology, people can now do more than just observe and be spectators of the world. They have the chance to actively participate in it, going beyond empathy to become creators of this virtual realm. This alternate reality is just as real as the physical world, providing even more intense sensations and experiences. When someone enters this technologically built universe, their consciousness moves from reality into a separate dimension. It’s not simply a dream-like existence; instead, it’s a space where authentic emotions and actions take place.

People living in a fantasy world blend reality and imagination, leading to mental illness. Virtual reality revolves around creating a three-dimensional, visual and immersive environment that blurs the line between real and virtual. This technology allows individuals to fully engage with computer-generated models and manipulate objects in a simulated space.

In my view, residing in virtual reality does not result in genuine freedom. Individuals who fully engage in virtual reality do not consider their own lives as authentic; instead, they perceive the actions within VR as actuality itself. Furthermore, employing VR equipment can bring about unforeseen psychological effects. The realm of virtual reality poses a notable threat by enticing individuals and offering a real chance to manipulate the human mind. Deliberate manipulation of consciousness can take place through immersing oneself into the world of virtual reality, leading to suggestion and programming that may impose specific conduct, lifestyle choices, and thought patterns onto individuals.

According to my viewpoint, the rise in popularity of people playing computer games with virtual reality (VR) programs will lead to a notable rise in mental illness. This is because individuals can easily blur the line between the real and virtual worlds. Despite virtual reality’s purpose of creating an artificial environment, when these created worlds become genuine experiences in one’s mind, it becomes challenging for individuals to differentiate between them. As a consequence, they may develop split personalities or depersonalization. Nevertheless, it is essential to recognize the significant threat that this technology of false realities poses to humanity.

There is a significant risk regarding the impact on the subconscious mind. Various methods now put increasing pressure on human consciousness through information. Since the introduction of computers, humans have experienced significant changes. The field of communication known as “brain-computer” has progressed to a point where experiments involving the subconscious are now technically feasible. Hypnotic sessions and other psychogenic effects, such as “tripping” or “blocking”, manipulate the conscious-volitional mind to align with the session’s objective.

By utilizing various techniques, it is possible to encode or visually blur semantic images that remain undetectable to the human eye. These encoded images produce similar evoked potentials and are categorized based on the main psychological aspects of an individual’s inner world, their soul, and their identity. The current advancements in science and technology allow for seamless integration of information into a person’s memory without their knowledge. This information becomes part of their being and influences their needs, desires, preferences, perceptions, and overall worldview.” (I.

Smirnov, E. V. Beznosyuk). Some interaction techniques used are system-specific and can pose specific problems. However, in other cases, users need to be aware of potential issues even if the demands are well understood. Ethical concerns have been raised regarding the creation of violent or pornographic virtual worlds. Similar concerns have also been expressed about violent content in computer games.

The content discusses the absence of positive values in computer games and their depiction of violence and evil. It highlights that both adults and children can play these games, but individuals addicted to violent computer games may be more prone to criminal activities. The text emphasizes that imitating killings from the game is a misunderstanding, as real life only allows for one life while games offer multiple lives. In conclusion, the visual presentation of the virtual environment is highly significant, as processing and organizing visual input require a larger portion of the brain compared to other senses.

With the advancement of Virtual Reality (VR) systems, it is now possible to create a lifelike virtual reality experience despite challenges in processing power, image resolution, and communication bandwidth. These systems introduce innovative ways for users to interact and immerse themselves in computer-generated virtual environments, allowing users to engage with these synthetic worlds as if they were physically present.

Virtual reality (VR) technologies have become increasingly affordable, making them more accessible to a wider range of users. However, the advantages and disadvantages of VR vary for each individual. Extensive research has highlighted potential concerns related to VR, but no major long-term negative effects on well-being have been found so far. Nevertheless, these issues can make consumers hesitant to buy and use VR equipment. If this reluctance is not addressed, it could reduce the potential positive influence that VR can have on our lives.

While there are potential risks involved with using VR, these can be reduced through responsible usage and user control. By being careful and embracing new technologies, we can enjoy the advantages of VR while avoiding its harmful effects. It is crucial for individuals to retain the ability to manage and interact with their own information instead of being dominated by virtual reality.

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