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Essays on Gaming Page 12

We found 18 free papers on Gaming

Essay Examples

“The Most Dangerous Game” by Richard Connell

Games

Words: 374 (2 pages)

Rainsford When it comes down to your morals, how far would you go to survive? Morals are something you live by and can be good or bad, but everybody has them. In the short story “The Most Dangerous Game” by Richard Connell, the main character Sanger Rainsford is a dynamic character who is forced to…

Organized Greek Games

Games

Words: 876 (4 pages)

In his article “Organized Greek Games,” William J. Baker explores the differences between the Ancient Olympic Games and the Modern Olympic Games, the connection between religion and the Olympics, and the viewpoints of Greek philosophers regarding the importance of athletics. These athletic festivals were a vital part of Greek society for many centuries and provide…

Some Video Game Genre

Genre

Video Games

Words: 823 (4 pages)

A video game is an electronic game in which the player interacts with images sent to a device that displays them, usually a television or monitor. According to the article Video Game from Wikipedia, ‘The term video-game is widely used to refer to a console where games are processed’ (Video Game). Today, with the rapid…

Resilience and Online Multiplayer Games

Games

Online Games

Video Games

Words: 977 (4 pages)

Existing body of literature focuses wholly on the negative effects of multiplayer online games, relating it to depression, relationship problems etc. (Hellstrom, 2012). Not many studies talk of its positive aspects like improving team work, problem solving, creativity etc. These aspects of multiplayer online games are left unexplored. However, the existing knowledge of literature hints…

Angie Bachmann – Gambler: Victim Or Dependent

Gambling

Gambling Addiction

Words: 479 (2 pages)

Are you willing to sign your whole life away just for a bit of fun, are you willing to push away your family and friend for another quick game, or are you willing to lose everything just to feel like a winner? Bachmann was a housewife who was tired of her everyday life, she was…

Video Games Affect the Brain

Brain

Video Games

Words: 2735 (11 pages)

The impact of video games on our brains is a topic of debate, with conflicting research findings. Some studies indicate that video games encourage learning, while others argue that they contribute to increased aggression in young individuals. Douglas A. Gentile states that the effects of games on our brains are not solely positive or negative…

Gilgamesh vs. Achilles

Games

Gilgamesh

Words: 820 (4 pages)

Since ancient Greece and before, epic heroes have been recorded and their stories transmitted through generations. Even today, the lives of these heroes continue to be celebrated. Among them are Gilgamesh from his eponymous epic and Achilles from Homer’s Iliad. Despite existing in different time periods, these two heroes possess a significant amount of similarities…

Ender’s Game – Ender Wiggin

Games

Words: 1453 (6 pages)

Everyday decisions hold the ability to shape our world and greatly influence our lives. When we make choices, we draw upon our prior knowledge to determine the best possible decision. In Orson Scott Card’s book Ender’s Game, the characters not only establish their life purpose but also drive the plot through emotions, feelings, themes, ideas,…

“The Most Dangerous Game” by Richard Connell

Games

Words: 882 (4 pages)

General Zaroff’s certitude and his underestimate of Rainsford turn out fatal in Richard Connell’s “The Most Dangerous Game”. When the huntsman becomes the hunted. Rainsford’s sentiment of slaying alterations. He becomes determined to last. There are several times in the narrative when endurance becomes slaying. The efforts from Rainsford to last are cold. calculated killing….

The Impact of Video Games on Children

Addiction

Child

Video Games

Words: 907 (4 pages)

Since the creation of video games, they took the world by storm and now there are few households without a video game console, roughly 80% of Americans have a gaming system in their home that is being regularly used. In 2011, a study was conducted that determined roughly 91% of children within the ages of…

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