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Essays on Gaming Page 13

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Essay Examples

The Impact of Video Games on Children

Addiction

Child

Video Games

Words: 907 (4 pages)

Since the creation of video games, they took the world by storm and now there are few households without a video game console, roughly 80% of Americans have a gaming system in their home that is being regularly used. In 2011, a study was conducted that determined roughly 91% of children within the ages of…

Analysis of the Attractiveness of Video Games

Brands

Technology

Video Games

Words: 2036 (9 pages)

To determine the attractiveness of the video game business, PEST analysis, and Porter’s five forces will be used. PEST analysis will be used to analyse the external environment of the video game business faced by Tencent and the industry. Tencent is based in China, meaning political factors in China will affect Tencent the most. In…

Nuclear Family Ideal Family

Games

Nuclear family

Words: 1729 (7 pages)

The nuclear family is looked upon as the ideal family that now rarely happens. In today’s society the nuclear family consists of mother and step dad, or father and step mom and their children whom they had together or with someone else. Florescent Paraphrase: Single-parent families are higher risk of poverty then two-parent families are….

Video Games vs Cinema 

Cinema

Entertainment

Video Games

Words: 778 (4 pages)

Resident Evil is a multimillion-dollar production, from video games, to movies, this take on the modern-day plague, opened the door to many branches off undead productions. Resident Evil is noted to be one of the best video games of all time. It is a product of Capcom and first debuted in 1996. It is an…

Are Video Games Influencing Our Children

Child

Video Games

Words: 1498 (6 pages)

Video games were first introduced in the 1970s and rapidly became popular among children, leading to concerns among adults regarding their potential negative influence. Initially, studies on the impact of video games did not yield definitive conclusions. Nevertheless, with the surge in sales during the late 1980s following Nintendo’s system introduction, there has been a…

Influence of Computer Games on Young People Academic Performance

Computer

Computer Games

People

Words: 6572 (27 pages)

Introduction Little research has been carried out into non-arcade electronic game playing as this was originally perceived as a harmless and enjoyable pastime. However, with the ever-increasing interest and participation of young children in this activity, much concern has been expressed about the effects of these games on children. At the centre of the debate…

Chinese Game Industry

China

Dragon

Video Games

Words: 2711 (11 pages)

Negative impact of culture and policies on Chinese game industry and cultural output Introduction Since the first computer game in the 1970s, the video game development, running and technology related to games have evolved into a gigantic industry. The development of the game industry has exceeded people’s imagination. However, overseeing the whole development of the…

The Wii: Nintendo’s Video Game Revolution Analysis

Revolution

Video Games

Words: 525 (3 pages)

Background Information Nintendo was founded in 1889 as a card company initially. It moved into the electronic entertainment industry in the late 1970s. Nintendo went on to release its own console and dominate the video games market, both in home video games consoles and in handheld consoles in the early 1980s. The introduction of Wii…

Video Game Addiction Essay

Video Games

Words: 625 (3 pages)

Have you ever heard of gaming disorder? This is also known as gaming addiction. On September 2018 the World Health Organization said that gaming addiction is an international classification of disease. The American Psychiatric Association’s said “Gaming Disorder is becoming a bigger problem because now, not only does everyone has a computer, and almost everyone…

Issue: Setting Up an Integrated Resort in Singapore

Casino

Singapore

Words: 401 (2 pages)

On 8th February 2007, Singapore government had put across the proposal of developing Marina Bay into an integrated resort. The IR at Marina Bay is envisaged to be a large-scale iconic lifestyle product that will enhance Singapore’s reputation as a premium, “must-visit” destination for leisure and business visitors, and sharpen Singapore’s competitiveness. It is also…

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