A Study on the Effects of Using Gadgets Research Paper

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There has been a little research conducted on different gadgets and the effect they hold on learning. Also, the literature has demonstrated that there are more negative implications to using gadgets than there are positive.

The goal of this study was to assess the effects of gadgets, on the test scores of 1st year ERM Nursing students in Anatomy. Fifty-four students are enrolled in the ERM Nursing course. Overall, the findings of this study provided support for the notion that there is a positive effect of using gadgets. A gadget is termed as a device or appliance having a unique purpose or function. At the time of invention, a gadget is often way ahead of its peers in terms of novelty and uniqueness.

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This is what makes them, so desirTABLE and ‘cool’. The origins of the word “gadget” trace back to the 19th century. According to the Oxford English Dictionary, there is anecdotal evidence for the use of “gadget” as a placeholder name for a technical item whose precise name one can’t remember since the 1 sass; with Robert Brown’s 1 886 kook Spartan and Spindrift, A sailor boys log of a voyage out and home in a China tea-clipper containing the earliest known usage in print. The etymology of the word is disputed.

A widely circulated story holds that the word gadget was “invented” when Gadget Guthrie & Icier the company behind the reposes© construction of the Statue of Liberty (1 886), made a small-scale version of the monument and named it after their firm; however this contradicts the evidence that the word was already used before in nautical circles, and the fact that it did not become popular, at least in the USA, until after World War l. Other sources cite a derivation from the French ghetto which has been applied to various pieces of a firing mechanism, or the Frenchman©e, a small tool or accessory.

The top ten gadgets that changed the world are debaTABLE. Nevertheless, popular choices would be the television, telephone, camera, movie camera, microwave oven, video cassette player and recorder, video gaming consoles, Sony Walkway, Vim’s, personal computer or PC and the first cell phone released in 1996, by Motorola. The latest gadgets include superior versions of DVD’s, smart phone, camcorders, laptops, pads, phones, the Blackberry, PC’s, computer daybooks, pedometers, etc. Modern gadgets have made us all complete slaves to machines. There is no work which cannot be done without the help of machines.

No one can deny the fact that gadgets have not only simplified our lives but made a great impact in the society. But, we have grown too much independence to them that we just cannot do without them at all. If cars weren’t invented, we cannot reach our destinations. We cannot cook our food if weren’t for stoves and ALP. Even a simple calculation we still use machines. Right now, modern gadgets have completely transformed the human life and health to a great extent. It is a fact that machines have become like servants without which life comes too standstill.

Objectives This study aims to: 1 . Provide information about the effects of using gadgets while studying for a test. 2. Give the students tips how to lessen the use of gadgets. 3. Share some tips on how to get higher grades. Statement of the Problem Specifically this study answers the following questions: 1. What are the advantages and disadvantages of using gadgets too often? 2. How can we use these gadgets in a proper and productive way? 3. What are the effects of using such gadgets in the test scores of Rheum’s first year students in Anatomy?

Significance of the Study The significance of this study is to show the effects of using gadgets to the test scores of Rheum’s first year students in Anatomy. It also shows the advantages and disadvantages of using gadgets. Furthermore, this research will serve a stepping stone for other researches in the future. This study will benefit nursing students on how they will control the urge of using gadgets while studying. It will also benefit teachers by lessening failures in their class. And lastly, it will benefit parents by giving them information that they can use to help their children in passing a test.

Scope and Limitations of the Study This research will be focusing only on the effects of gadgets. It also includes the advantages and disadvantages of using too much gadget. The research is limited when it comes to explaining other causes of low test scores in Anatomy and other subject areas. Definitions of Terms Gadget – a device or appliance having a unique purpose or function. Test Scores is a piece of information, usually a number that conveys the performance of an examine on a test. Machines -a tool containing one or more parts that uses energy to perform an intended action.

Usually powered by mechanical, chemical, thermal, or electrical means, and are often motorized. Anatomy – the branch of science concerned with the bodily structure of humans, animals, and other living organisms, especially as revealed by dissection and the separation of parts. Nursing – is the protection, promotion, and optimization of health and abilities, prevention of illness and injury, alleviation of suffering through the diagnosis and treatment of human response, and advocacy in the care of individuals, families, communities, and populations.

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