To what extent does prolonged playing of eSports affect a person’s health and wellbeing?

Table of Content

Contentss:

Glossary — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — – 2

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Introduction — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — – 3

Musculoskeletal Issues — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — 3

Vision Problems — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — – 7

Obesity — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — 7

Other Health Issues Related to eSports — — — — — — — — — — — — — — — — — — — — – 9

Wellbeing in eSports — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — – 10

Bibliography — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — 11

Glossary:

Carpel Tunnel Syndrome:

A average entrapment neuropathy that causes paresthesia, hurting, numbness and other symptoms in the distribution of the average nervus due to its compaction at the carpus in the carpel tunnel.

eSports:

It is a term for organized picture game competition, particularly between professionals

Inflammation:

Redness, swelling, hurting, tenderness, heat and disturbed map of an country of the organic structure, particularly as a reaction of tissue to deleterious agents

Spinal Pain:

Pain felt in the dorsum that normally originates from the musculuss, nervousnesss, castanetss, articulations, or other constructions in the spinal column

eSports is a term for organized picture game competitions, particularly between professionals and it is get downing to lift in the 21stcentury. Since eSports are get downing to go more popular in the modern society, there is a ground to believe the drawn-out playing of eSports can hold an consequence on people’s wellness and well-being.

There are beginnings from the medical web sites and research documents turn outing that eSports can do wellness jobs. eSports can do three chief wellness jobs, they are musculoskeletal issues, vision jobs and fleshiness. [ 1 ]

Musculoskeletal Issues

Muscle tissue can be damaged with the wear and tear of day-to-day activities, it can do hurting through jolt motions, car accidents, falls, breaks, sprains, disruptions and direct blows to the musculus. It can besides do hurting from insistent motions, overexploitation and drawn-out immobilization. [ 2 ]

Former professional gamer Lim “BoxeR” Yo Hwan was a StarCraft professional gamer, he retired due to physical therapy and the ground for that is because of shoulder hurting. He claims that he is sing spinal hurting and there are besides strivings in his carpus, waist, cervix etc. [ 3 ] [ 4 ] Professional gamer Joshua Sodeman agrees that prolonged playing of eSports caused his jobs. He said “this is really apparent in eSports professional participants because they play for extended hours perchance 10 hours a twenty-four hours for the whole year.” Since professional gamers spend most of the clip in the same place often. Sodeman believes that prolonged playing of eSports most likely to do his carpus, waist and cervix hurts because when prosecuting in eSports, gamers will normally pass a batch of clip in forepart of a computing machine, mouse and a keyboard as seen in Figure 1.

http://progamerhub.com/wp-content/uploads/2013/09/uk-esports-6.jpeg[ 5 ]

Figure 1 Gamers playing eSports

Recently, picture games caused a batch of new designed disease. Here are some of the new “invented” diseases, they are Atari Skinning, 3D Optical Disorder, PlayStation Thumb, WiiMote Shoulder Dislocation, WASD Syndrome, Xbox Hypertrophy, FPS Carpal Tunnel Syndrome and Nintendo Arthritis. [ 6 ]

PlayStation Thumb, WiiMote Shoulder Dislocation, WASD Syndrome, Xbox Hypertrophy, FPS Carpal Tunnel Syndrome and Nintendo Arthritis are the most popular musculoskeletal issues related to eSports. Peoples normally cause these issues from insistent motions, overuse the same musculus and drawn-out immobilization.

Carpal Tunnel Syndrome is besides a common status caused by eSports. Carpel tunnel syndrome occurs when the average nervus becomes compressed at the carpus, it controls the thenars musculus including the pollex and fingers. [ 7 ] When the gamer are utilizing the keyboard and the most for a long period of clip, they start to acquire spasms at their musculuss and this will get down to do carpal tunnel syndrome.

http://media.tumblr.com/tumblr_llnpy9Xy9p1qihvk7.pngFigure 2 PlayStation Thumb

http://media.tumblr.com/tumblr_llnq0m099o1qihvk7.pngFigure 3 WiiMote Shoulder Dislocation

http://media.tumblr.com/tumblr_llnq2hfDy11qihvk7.pngFigure 4 WASD syndrome

http://media.tumblr.com/tumblr_llnq45mAJt1qihvk7.pngFigure 5 Xbox Hypertrophy

http://media.tumblr.com/tumblr_llnq6dUu4t1qihvk7.pngFigure 6 FPS Carpal Tunnel Syndrome

http://media.tumblr.com/tumblr_llnq8eAGPu1qihvk7.pngFigure 7 Nintendo Arthritis [ 8 ]

Vision jobs

Vision job is another issue caused by drawn-out playing of eSports. Gamers normally spend most of the clip looking at the telecasting screen or a computing machine screen which cause these vision jobs. Siting in forepart of a screen for hours can do emphasis to people’s eyes because it forces people to concentrate more than making other undertakings and this can do computing machine vision syndrome. Children are more likely to hold these vision jobs, to cut down the opportunities for kids to hold computing machine vision syndrome, their parents can hold their child’s vision checked, limit the sum of drama clip, look into the biotechnologies and lighting of the room. [ 9 ] If people have computing machine vision jobs, they are most likely to have on spectacless for the remainder of their life unless they get expensive oculus sight intervention.

Fleshiness

Drawn-out playing of eSports can besides do people to hold fleshiness but some other research claims that video games can really contend fleshiness. Some eSports such as the 1s playing in forepart of a computing machine, these replace physical activities and since these people do non exert, it could do them derive weight easy, another ground for that is because when people is playing computing machine games, gamers intend to eat more bites than usual because they feel like to necessitate to make something else at the same clip. Professional League of Legends gamer Stephen “Snoopeh” Ellis goes to the gym to exert every forenoon because professional gamers normally spend most of the clip in forepart of the computing machine and they seldom get any exercising when they are passing most of the clip rehearsing. [ 10 ] Another professional gamer An “Balls” Le besides spend a batch of clip in a gym to exert, he believes that acquiring tantrum can give him a good outlooks and can do him better. [ 11 ]

In a research by Jack Kelly, kids from the age 8 to 18 normally spend about three hours playing computing machine or picture games. Watching telecasting is a inactive activity, people tend to hold bites all the clip and since watching telecasting is a inactive activity, it tends to fire fewer Calories and this slowly builds up to fleshiness. These information are backed up by some survey. A 2010 survey from the Eastern Ontario Research Institute claims that people tends to eat more when people are playing picture games. [ 12 ]

Some research claims that active picture games can really contend fleshiness. Professor Stewart Trost is a professor on human motion surveies module of wellness and behavioral scientific discipline and he claims that playing active picture games could assist overweight and corpulent kids to lose weight. [ 13 ] A survey from New Zealand in 2011 confirms that really help people to command weight. [ 14 ] Active picture games such as Wii and Xbox Kinect involves physical motions such as running, jumping, stretching and even feign to play the really athletics with the accountant.

WII SPORTS

Figure 8 Peoples Playing Wii

Other Health Issues related to eSports

Professional League of Legends gamer Lee “PoohManDu” Jeong-hyeon said he was involved in an burning accident during 3rd class. After the incident he has experienced hurting in the thorax during his in-between school old ages, he claims that his thorax would experience like if he was submerging. When he got older his symptoms started to melt off, he besides did n’t hold any jobs when he was functioning clip in the Korean Military. However, when he rises in the eSports industry, his childhood jobs started to happen once more. Sodeman does non believe that drawn-out playing of eSports caused his jobs, he believed that it is the burning that caused it. [ 15 ] Still, a batch of other participant believes drawn-out playing of eSports might hold caused his hurts. Amateur gamer Ken Siu believes that prolonged playing of eSports might hold caused his issues. Professional bet oning squads normally practise with other squads all around the universe and there could be clip difference, therefore they might hold irregular life agenda. They might jump repasts all the clip and this affects his life style. [ 16 ]

S3 PoohManDu.jpg

Figure 9 Professional Gamer PoohManDu [ 17 ]

Wellbeing in eSports

eSports can besides hold an impact on people’s well-being. Prolonged playing of eSports can hold a negative impact on people’s physical behavior and mental behavior.

Some research shows that violent picture games can do aggressive behavior. Harmonizing to “Violent Video Games Specific Effects of Violent Content on Aggressive Thoughts and Behaviour” [ 18 ] It claims that exposure to violent video games can increase angry and aggressive when interacting with other people. Violent picture games can do people to diminish their emotional feelings. In the National Television Violence Study, it says that 73 % of violent picture games can do people to manage battles and struggles physically. [ 19 ]

Professional League of Legends participant Christian “I Will Dominate” Rivera has been banned from League of Legends due to negative behaviors such as in game torment, verbal maltreatment, violative linguistic communication and negative attitude. His penalties were ineligible to play in the League of Legends Championship Series for one twelvemonth and all his bing histories are for good banned. Harmonizing to Sodeman the punishments are justified because he thinks as a professional participant he has to continue a criterion of decency to the other gamers. Since he is a professional gamer and he is exposed to the professional scene, he should move as a function theoretical account to other games who are playing this game. He believes that these behaviors are unacceptable and these penalties is about directing a message to other people. [ 20 ]

Sodeman believes that extended eSports can hold an consequence on people’s physical well-being and mental well-being. Prolonged playing of eSports will do gamers to repetitively utilize their limbs because they are passing most of the clip on a keyboard, mouse or accountant. This can besides cut down gamer’s physical fittingness and it can besides do them tired. eSports can besides do emphasis, at the highest degree of drama, professional gamers are supposed to execute at their best and this could hold an impact on their mental well-being. [ 21 ]

Sodeman believes that the dependence of eSports does non sort as dependence because for some participants, this is more like a occupation because they are acquiring paid for it. He besides believes that professional gamers are already cognizant of the possible wellness hazard when gambling. He besides believes that the game interior decorators can non be blamed, they are merely making their occupations by planing and making video games.

As seen above, prolonged playing of eSports can hold both positive and negative impact on people’s wellness and well-being, but from all the beginnings, there are more negative impacts and positive impacts. Therefore drawn-out playing of eSports will chiefly hold a negative impact on people’s wellness and well-being.

Bibliography

Sodeman, J, 2014, Interview by Jiyin Cheung, Adelaide 7 May

Siu, K, 2014, Interviewed by Jiyin Cheung, Adelaide 7 May

Wikipedia 2014, “Video game-related wellness problems” 26 February 2014, hypertext transfer protocol: //en.wikipedia.org/wiki/Video_game-related_health_problems accessed 1 April, 2014

WebMD 2013 “Pain Management: Musculoskeletal Pain” 2 March 2013 hypertext transfer protocol: //www.webmd.com/pain-management/guide/musculoskeletal-pain accessed 27 March 2014

Kotaku 2012 “StarCraft Champ Might Be Bringing His Body, And He’s Not Geting Married” 27 April 2014, hypertext transfer protocol: //www.kotaku.com.au/2012/04/starcraft-champ-might-be-wrecking-his-body-and-hes-not-getting-married/ accessed 25 March 2014

Kotaku 2012 “Korean Gaming Legend BoxeR is Leaving eSports” 27 September 2013 hypertext transfer protocol: //www.kotaku.com.au/2013/09/a-korean-gaming-legend-is-leaving-esports-it-seems/ accessed 25 March 2014

Game Arthritis “Playstation Thunb” hypertext transfer protocol: //gamearthritis.org/post/5588162552/playstation-thumb accessed 28 March 2014

Oddee 2012 “10 Shocking Medical Conditions Caused By Gaming” 23 November 2012 hypertext transfer protocol: //www.oddee.com/item_98407.aspx accessed 31 March 2014

Rebuild Your Vision 2014 “How Do Video Games Affect Your Vision? ” hypertext transfer protocol: //www.rebuildyourvision.com/blog/vision-conditions/computer-vision-syndrome/how-do-video-games-affect-your-vision/ accessed 1April 2014

Kelly, J, 2013 “TV, picture games linked to obesity”Pittsburgh Post-Gazette12 November

The University of Queensland Australia 2014 “Active picture gambling helps fight obesity” 18 March 2014 hypertext transfer protocol: //www.uq.edu.au/news/article/2014/03/active-video-gaming-helps-fight-obesity accessed 2 April 2014

Gamespot 2012,GS News – League of Legends participant Banned by Riot, picture hypertext transfer protocol: //www.youtube.com/watch? v=BKWyyq6cs6M accessed 3 April 2014

League of Legends 2012 “IWillDominate Tribunal Permaban & A ; eSports Competition Ruling” 4 December 2012 hypertext transfer protocol: //forums.na.leagueoflegends.com/board/showthread.php? t=2864421 accessed 1 April 2014

Mirror Online 2012 “Man dies after playing League of Legends for 23 hours” 3 February 2012 hypertext transfer protocol: //www.mirror.co.uk/news/uk-news/man-dies-after-playing-league-747660 accessed 27 March 2014

PGL 2013 “7 Health Benefits of Gaming” 29 August 2013 hypertext transfer protocol: //www.progamingleague.com/blog/pages/7-health-benefits-of-gaming accessed 29 March 2014

Personal computer 2010 “Health-Wise, Professional Gamers Are Practically Dead” 9 June 2010 hypertext transfer protocol: //www.pcmag.com/article2/0,2817,2364838,00.asp accessed 29 March 2014

The Daily Dot 2014 “ Childhood hurt out of boundss one of world’s best professional gamers” 30 January 2014 hypertext transfer protocol: //www.dailydot.com/esports/lee-pooh-man-du-jeong-hyeon-league-of-legends-childhood-injury/ accessed 1 April 2014

Progamer Hub “How to go a progamer” hypertext transfer protocol: //progamerhub.com/become-pro-gamer/ accessed 29 May 2014

It ‘s All In The Wrist: Carpal Tunnel And Gaming hypertext transfer protocol: //www.gameinformer.com/b/features/archive/2011/04/06/it_1920_s-all-in-the-wrist-carpal-tunnel-and-gaming.aspx accessed 20 May 2014

Heiting, G, Wan, L, K, “Children and Computer Vision Syndrome” hypertext transfer protocol: //www.allaboutvision.com/cvs/children-computer-vision-syndrome.htm accessed 20 May 2014

Riot Games “Get Fit with Snoopeh” hypertext transfer protocol: //www.youtube.com/watch? v=aDFutTmsjjM accessed 20 May 2014

Riot Games “Wrecking Balls” hypertext transfer protocol: //www.youtube.com/watch? v=bXC76RU_5K8 accessed 20 May 2014

SACE 2 Research Undertaking

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